Crab Blaster
This game was made for Trijam #293.
We made this game this with a team of 2 people.
Controls
Movement:
- WASD to Move
- Right-Click to Move in direction of mouse cursor
Attacking:
- Move the Mouse to Rotate/Aim
- Left Click to Shoot
Software Used
- Game built on the Godot Engine
- Pixel Art drawn on Aseprite
- Sounds Recorded and Cut on Audacity
About Development
This is the first game our team has built to share publicly.
We tried to work within the time limit of 3 hours and wanted to make our own assets. Unfortunately, we spent more time than expected making the art assets. At the 3 hours threshold, the game was mostly just a few sprites that could move around.
Rather than releasing the game in an unplayable state, we decided to go over the time limit and finish developing the game. We had planned to add Clams as another basic enemy as well as a three-phase Swordfish boss, but clearly that was too large of a scope for this event. Making a game for TriJam certainly taught us that creating Art and Sound assets can take a long time.
Updated | 21 days ago |
Published | 24 days ago |
Status | In development |
Platforms | HTML5 |
Author | NuManorEntertainment |
Genre | Shooter |
Made with | Godot |
Tags | 2D, Animals, Pixel Art, Short, Trijam, underwater |
Average session | A few minutes |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- Enemy AI and Mobile Controls21 days ago
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